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Belgian Amiga Club - ADF Collection
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BS1 part 31.zip
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BS1 part 31
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Professional Football Simulation v3.0 (1990)(MicroSearch)(Disk 2 of 2)[cr CLS][aka Head Coach].7z
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Professional Football Simulation v3.0 (1990)(MicroSearch)(Disk 2 of 2)[cr CLS][aka Head Coach].adf
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Introduction.doc
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1990-11-16
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3KB
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81 lines
Section 1
Introduction
Welcome to Head Coach. You will have hours of fun as you enjoy coaching
simulated professional football teams. Head Coach provides exciting games
without requiring you to be a football expert. You can be playing a game
within minutes of opening the package, using simplified play-calling
capabilities. However, if you are a serious football fan, Head Coach can
be played at a level that requires the utmost in concentration,
preparation, and skill.
History of Head Coach
Head Coach began as an experiment in calculating random numbers and using
remote computer terminals. That was 1965. The computer was a large,
main-frame computer system.
For over 20 years, Head Coach has been consistently acclaimed for its
realism, ease of use, and level of sophistication. Head Coach has been
installed on two large main-frame computers, three minicomputers, and now
two microcomputers.
It doesn't take long to get your first game started. Read this section,
then read Section 2, Getting Started, and then Section 3, Your First Game,
will have you calling plays in minutes.
Section 4, The Playbook, describes the two playbooks provided -- beginner
and standard. You can have lots of fun playing with the beginner playbook.
However, most Head Coach players quickly progress to using the full
standard playbook. Section 4 also describes how to modify the standard
playbook and make your own playbooks.
Section 5, Calling the Offense, and Section 6, Calling the Defense,
describe how to call offensive and defensive plays the way the
professionals do. Head Coach gives you the option of continuing to enjoy
games using the standard playbooks, or learning the offensive and defensive
systems for very sophisticated play-calling.
You are greatly encouraged to read Section 7, Dot Commands. Head Coach has
many features that provide a variety of game playing options.
Section 8, Computer Teams, Section 9, The Game Plan, and Section 10, Team
Files, describe how to play the computer, construct game plans, and build
your own teams, real or imaginary.
Section 11 League Play, describes the exciting world of league play. Head
Coach provides all you need to organize, play, and keep statistics for
multiple leagues.
Section 12 Modem Play, describes how to play computer football in its most
exciting form -- over a modem. Head Coach allows you and your opponent to
be playing from different Amiga computers. The computers may be across the
room connected with a "null" modem and cable, or across the country
connected by modems and telephone lines.
Apppendixes are included that summarize the manual.
Hardware Requirements
Head Coach requires at a minimun an Amiga system with 1 meg of memory and a
monitor.
Technical Support
Technical Support questions and comments for future editions of Head Coach
should be directed to the MicroSearch Head Coach Technical Support Group.
Phone calls will be accepted Monday-Friday between 9:00 AM and 6:00 PM CST.
Or write:
MicroSearch Inc.
9896 Southwest Freeway
Houston, TX., 77074 USA
(713) 988-2818